CreativeFan Needs Your Feedback

Here at CreativeFan, we really want user feedback and participation in the site, particularly when it comes to launching new sites, publishing tutorials, and working with future ventures. Our goal has always been to keep you inspired, motivated, knowledgeable and learning about the creative fields, and to help us do that to the best of our ability, we need your input.

So, if you could take a few seconds to help give us some feedback on how to improve your user experience, productivity and freelancing power, we’d really appreciate it.

Thanks so much for your support!

Continue reading »

Create a Beautiful Epic Mountain Sunset in e-on Vue

e-on Vue is an incredibly powerful environment creation and natural 3D tool, which allows users to create terrains, objects and environments using powerful and realistic looking elements.  With Vue, it is possible to create nearly any environment imaginable, and it has been used in various capacities in films such as Avatar and Pirates of the Caribbean.

In this tutorial, you’ll learn how to create an epic mountain sunset using procedural terrains and global ambiance.  You’ll gain a strong understanding of some of the basic features and workflow in Vue and you’ll walk away knowing how to create your own beautiful scenes.

Enjoy the tutorial!

Continue reading »

Create an Incredible Avatar Inspired Matte Painting of Pandora

The artworks from Avatar and the visual effects from the film were largely considered some of the highest quality and innovative artworks seen in film up until that point, perhaps rivaled only by Star Wars in terms of their ingenuity and use of new techniques for visual effects.  The world of Pandora has inspired many artworks and imaginative interpretations.

In this tutorial, Stas Lobachev will walk you through his creation of “Pandora Afterdark”, a digital matte painting that received a Golden Award and 2nd place in a pre-release competition hosted by CGTalk.ru.  You’ll gain a comprehensive understanding of how to develop a concept sketch, work with lighting and color, use references and develop a meaningful artwork with a strong composition and clear message.

Enjoy.

Continue reading »

Using Lighting, Atmospherics and Digital Illustration Techniques for Matte Painting – The Making of Golden Sunrise in a Fairy Land by Stas Lobachev

To create a realistic matte painting, or any artwork for that matter, it is important to understand the properties of light, atmospherics, color and perspective.  Proper perspective and use of light can bring out the true scale and depth to any image, while using the wrong lighting or perspective can make the artwork feel pasted together, or make it seem as though it is a miniature model instead of a realistically scaled image.

In this tutorial, you’ll learn how to take a concept, develop it using linear perspective, then add in value and color perspectives, and then apply photographic references to achieve a realistic matte painting.  You’ll then learn how to apply adjustments to achieve realistic scale, and understand the properties of light and atmospherics for realism.  Lastly, you’ll learn some great compositional techniques.

Let’s get started.

Continue reading »

Using V-Ray Lighting and Ambient Occlusion for Interior Architectural Visualization

When lighting a space remember that the goal is not to see everything, but to make it look attractive and inviting.   In this tutorial you’ll learn some of the basic steps using V-Ray lighting and ambient occlusion passes in Mental Ray to achieve realistic and appealing lighting effects for interior architectural visualization.

You’ll see how to create lights for interior lights, as well as how to address lighting from outside the scene.  You’ll also see how to progressively enhance the lighting in a scene, as well as how to use ambient occlusion and also assemble all the passes in Photoshop.

Let’s get started.

Continue reading »

Create Spectacular Sci-Fi Concept Art using Digital Painting Techniques – Walkthrough of “The Day We Left Earth” by Grzegorz Rutkowski

Concept art is used widely in cinematic, videogame and literature projects, to help convey a given message, situation or environment to the viewer.  Whether it’s a rough concept sketch, or a highly polished conceptual artwork, having a smart workflow and the right techniques can make a big difference.

In this tutorial, you’ll learn how to create spectacular science fiction concept art from one of the digital painting masters, Grzegorz Rutkowski.  You’ll learn how to start with a concept sketch, use some rules of composition and perspective, and then develop a progressively more detailed concept sketch with a powerful visual impact.

Let’s get started!

Continue reading »

Model and Texture a Pioneer CDJ in Cinema4D

Modeling and texturing electronics is something that most CG artists have to do at some point, because they appear in cinema, videogames and promotional artworks.  Whether it’s a spaceship HUD or an old phonograph, nearly all electronics have elements in common, such as buttons, knobs, speakers, screens, LEDs and more.  These elements can make or break the realism of a 3D model, but they are very easy to create with some proper tools and instruction.

In this tutorial, you’ll learn how to model and texture a Pioneer CDJ in Cinema4D, with realistic CD bay, buttons, screen and lights.  You’ll see how to use primitives to do the majority of the modeling, as well as using boolean and NURBs to achieve some more complex geometry.

Continue reading »

Getting Started With Digital Matte Painting – Workflow, Techniques and Walkthrough

Digital matte painting is one of the fastest growing and most difficult styles of digital art created today. Often used for cinematic and videogame scenes, these artworks are also capable of standing on their own as inspirational and breathtaking works of art.

Because matte painting combines several techniques including 3D, photomanipulation, painting as well as retouching techniques, it requires a solid workflow and background in other techniques in order to achieve a quality result. In this tutorial, you’ll be walked through the workflow, and learn some techniques, while learning how to make your own matte paintings.

Let’s start.

Continue reading »

Applying Realistic Textures and HDRI Lighting for a Photoreal CG Car

One of the best parts of computer graphics is the ability to quickly and easily set up realistic lighting scenarios for subjects, without having to rely on expensive studio lighting or natural lighting to reach the perfect setup.  By using HDRI lighting maps and some quality textures, it is possible to achieve photorealistic results of a subject.

In this tutorial, you’ll learn how to set up an HDRI map in an automotive scene, and then apply some textures to the background and the car model to achieve a beautifully realistic result.  You’ll walk away with the workflow that you can apply to various situations and lighting for your own models.

Let’s get started!

Continue reading »

Achieve Realistic Caustics in 3D Studio Max with Mental Ray

Lighting can make or break any 3D scene.  A beautifully modeled object, terrain or person will look terrible with improper lighting, but if lit properly, nearly anything will look realistic because the lighting will convince the viewer that the object or scene is real.  For simple materials, realistic lighting isn’t too difficult to achieve, however, with transparent or translucent materials, glossy materials, liquids and others, achieving realistic lighting can be a bit tougher.

The key to working with lighting for these types of materials is caustics.  Caustics is light rays being reflected or refracted through a material, creating a focused light ray on the other side of the material.  In this tutorial, you’ll learn how to achieve simple yet realistic caustics in 3D Studio Max.

If you have any questions, let us know in the comments and we’ll do our best to help you out.

Continue reading »

Submit your linkClose